OvO

OvO

A fast paced skill based platforming game focused on maneuvering around the levels as fast as possible. Master a large panel of moves to beat every level in easy and hard mode, collect over 20 coins scattered around the levels and unlock a dozen skins and achievements.

Playing Instructions for OvO

Controls can be changed
Arrow Keys to Move

What to Expect

OvO is tough platformer where speed means everything.
Jump, slide, dodge, climb, use every movement you can to beat this
tough and super fast-paced Die-and-retry platformer by Dedragames. Deadly spikes, Fire rockets, Moving traps, Teleportation Portals, and
all kinds of contraptions will get in your way of reaching the flag.
Explore 52 theme-based levels, Try out different skins, Backgrounds, and finish the game as fast as you can !
OvO is also a community-driven game! Play levels from the community and join us here: https://dedragames.com/ovoDiscord.html

Is this game powered by a 2D or 3D game engine? If so, which one?

The game creation tools/environments include Javascript.

What are the main features highlighted by the tags?

The tagging terms associated with the game are 2d, challenge, platformer, run.

Which category represents the gameplay of this game?

The best-fitting category for this game is Agility.

Who is the person or company responsible for making this game?

The team that worked on this game’s development is Dedra.

For which gender is this game best suited?

The Male are likely to enjoy this game the most.

Can this game be played by children?

No, OvO is not appropriate for a younger age group.

Is this game playable on mobile phones?

Yes, OvO can be played on smartphones and tablets.

What age audience is this game aimed at?

The game would be most engaging for players in the Kids age group.

Is there any violent imagery involving blood in the game?

Yes, there is violent imagery involving blood in OvO.

Are there any cruel or abusive elements in the game's story or mechanics?

Yes, OvO has instances of cruelty in the gameplay.
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